–Coding Horror - New Programmer Jargon Law of triviality When they were done, he turned to the artist and said, “that looks great. The producer sat down and watched all of the animations. He also took great care to make sure that it never overlapped the “actual” animation.Įventually, it came time for the producer to review the animation set for the queen. He animated this duck through all of the queen’s animations, had it flapping around the corners.
He did the animations for the queen the way that he felt would be best, with one addition: he gave the queen a pet duck. If you find this view difficult to read, you can actually disable. He did the animations for the queen the way that he felt would be best, with one addition: he gave the queen a pet duck. The artist working on the queen animations for Battle Chess was aware of this tendency, and came up with an innovative solution. The game is chess - traditional chess - except with 3D animations (over 4MB of animations). The artist working on the queen animations for Battle Chess was aware of this tendency, and came up with an innovative solution. At the outset of a match things seem quite basic: a 3D game board pits two opponents against each other in a seemingly ordinary game of chess.
#Battle chess animated software#
The assumption was that subconsciously they felt that if they didn’t, they weren’t adding value. CHESS is based on the simple yet ingenious concept of creating a fusion between professional chess software and upbeat, combat oriented game mechanics, complete with richly animated game pieces. There is a different animation for each permutation, depending on which pieces are capturing or. Provides three additional rules for you to try: summoning pawns. Battle Chess MS-DOS game released by Interplay in 1988.
Includes all the special rules of chess: castling, en passant, and promotion. You can place as many pieces as you want except for the kings. It was well known that producers (a game industry position, roughly equivalent to PMs) had to make a change to everything that was done. Features: Fully animated 3D chess pieces. This started as a piece of Interplay corporate lore. I don’t know if I actually invented this term or not, but I am certainly not the originator of the story that spawned it. A feature added for no other reason than to draw management attention and be removed, thus avoiding unnecessary changes in other aspects of the product.